Xenoblade Chronicles 2 Review (Nintendo Switch)
Xenoblade 2 Title with Rex and Mythra |
Xenoblade Chronicles 2 (ゼノブレイド2)
Developer: Monolith SoftPublisher Nintendo
Genre: Japanese Role-Playing Game
Release Date: December 1, 2017
What would your life be like if you had ultimate power and immortality? That is a question many of us ponder as a thought experiment, and one of the many themes running throughout Xenoblade Chronicles 2. This game was originally released near the beginning of the Nintendo Switch's lifetime; Xenoblade Chronicles 2 set the stage for Nintendo's latest console to be the premiere console for Japanese role-playing games. The game was released as a critical darling and a huge fan favorite, becoming the highest-selling Monolith Soft game ever, growing the Xenoblade franchise as one of the premier JRPG franchises. Let us explore one of the best Japanese RPGs ever made in our review of Xenoblade Chronicles 2.
Taking a note from Final Fantasy and Dragon Quest, Xenoblade Chronicles 2 has little attachment to previous games aside from common themes, item names, world races, and some cameos from Xenosaga and previous Xenoblade games. The game takes place in a world called Alrest, with the world creatures living on gigantic beasts called Titans. People in this world live side-by-side with blades, immortal creatures who reflect the wishes and ideals of their summoner (they called them drivers). Upon the driver's death, the blades go back into their crystal. When summoned again, the blades reawaken with no memories of their past. In their world, they live in a sea of clouds that few dares go inside since it is a dangerous as water for those who refuse to swim in it. In the center of their world is a gigantic World Tree, and on the top of the World Tree is a paradise called Elysium. All the inhabitants of the world believe in a supreme creator who lives in Elysium, the Architect. In Alrest, there was a great war five hundred years ago called the Aegis War. This war led to the destruction of an ancient Kingdom and took countless lives. Since then, the world was at relative peace, with shades of trouble bubbling under the surface, like some countries vying for power by conquering other Titans. You will uncover the amazing world-building, captivating themes, and intense storyline over 70+ hours just for the base story, and hundreds of hours for people who want to do sidequests and explore many of the world's secrets.
Nia's Snark is welcome |
One fun thing that plays out in the game is the emphasis on accents. The game continues its tradition of using British accents to give it a unique and fun flair. Nia and all the cat people of Gormott have Welsh accents that give those inhabitants a sense of fun and style. Rex and all the people of Leftheria have Northern England accents (or Northern Accents if you seen enough Doctor Who). The people of Mor Ardain speak Scottish and a particularly important story character from there also has this accent. In the land of Uraya, the people have an Australian accent. Rounding out the accents, the people of Indol and the blades have an American accent, including, of course, Pyra and Mythra (famously voiced by British girl Skye Bennett). People from Tantal and Torna have a Southern British accent. Having all kinds of unique accents gives the game a flair unlike most videogames, and it becomes apparent what lands they come from the moment they open their mouth.
Pyra in a night scene, the blades glow |
Music makes or breaks a game, and in Xenoblade Chronicles 2’s case, it makes the game. The game has quite possibly one of the best gaming soundtracks ever made. The game has multiple composers led by the legendary Yasunori Mitsuda (Chrono Trigger, Xenogears, Chrono Cross, Xenosaga 1). The soundtrack in many of its pieces has a full orchestra behind the score, with some huge standouts such as the Mor Adain daytime theme and the Torigoth daytime theme. Yasunori Mitsuda also has a strong affection towards vocal themes, and the inclusion of vocals enhances many town themes and map themes. The Indol theme day and night is outstanding and fits the theme of it being the center of their world's religion. Monolith Soft and Nintendo pumped a lot of money into the game's soundtrack and it pays off.
Xenoblade Chronicles 2 is almost perfect but has several nagging issues that stop it from getting there. The first big issue is the wayfinding on the map. I will be frank, it is horrible. When going through a large map, nothing is more frustrating than going from one end to another only to time out that you should have gone inside the Titan, and the only entrance was where you started. They knew it was an issue and polished the wayfinding in Xenoblade Chronicles: Definitive Edition. Another issue is the graphics, while gorgeous, really really push the Nintendo Switch to its absolute limits. The game goes to low resolutions handheld, and even in the console version, it never goes the full 1080p, and during special combos, it drops like a rock. My biggest problem and an issue for lots of people is the inclusion of the gacha mechanics for blade summoning. When you summon blades, you get generic blades that are okay. Every rarely, you summon a special blade with their own stories, side-quests, and more. I put over 230 hours in the game, and I still never got KOS-MOS.
Overall, Xenoblade Chronicles 2 is a superb game, one of the best Japanese role-playing games ever made. It has incredible worldbuilding, a delightful story, a godly soundtrack, and one of the best cast of characters ever put in a game. It is a superb game that Nintendo Switch owners should play. Do yourself a favor and experience one of the greatest RPG adventures for yourself.
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